<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>Jephir</title><generator>Tumblr (3.0; @jephir)</generator><link>http://www.jephir.name/</link><item><title>Gitlab on Amazon Linux AMI</title><description>&lt;a href="https://github.com/jephir/gitlabhq-amazon-linux"&gt;Gitlab on Amazon Linux AMI&lt;/a&gt;: &lt;p&gt;Forked &lt;a href="http://gitlabhq.com/"&gt;Gitlab&lt;/a&gt; with &lt;a href="https://github.com/jephir/gitlabhq-amazon-linux/blob/amazon-linux/doc/installation.md#install-log"&gt;instructions&lt;/a&gt; for installing on &lt;a href="https://aws.amazon.com/amazon-linux-ami/"&gt;Amazon Linux AMI&lt;/a&gt;.&lt;/p&gt;</description><link>http://www.jephir.name/post/23742333623</link><guid>http://www.jephir.name/post/23742333623</guid><pubDate>Fri, 25 May 2012 14:02:12 -0400</pubDate><category>aws gitlab</category></item><item><title>ExternalDataProvider for Scaleform</title><description>&lt;a href="http://forums.epicgames.com/threads/907569-ExternalDataProvider-Automatically-update-your-CLIK-components-using-game-data?p=30375822&amp;viewfull=1#post30375822"&gt;ExternalDataProvider for Scaleform&lt;/a&gt;: &lt;p&gt;ExternalDataProvider is a CLIK-compatible data provider that uses ExternalInterface to retrieve data items. This can be used in UDK to automatically update your CLIK components with data directly from the game. The only function you have to write is an UnrealScript function that returns an array of the requested data.&lt;/p&gt;</description><link>http://www.jephir.name/post/22367234437</link><guid>http://www.jephir.name/post/22367234437</guid><pubDate>Fri, 04 May 2012 00:03:00 -0400</pubDate></item><item><title>Choosing a free port for client-server unit tests</title><description>&lt;p&gt;When running unit tests on a client-server network, you often want to bind the server to an arbitrary port to allow clients to connect. Instead of randomly choosing a port yourself (and risk choosing an in-use port), bind to port 0 and the system will choose a free port for you.&lt;/p&gt;
&lt;p&gt;You will have to get the active port number that the server is listening on in order to connect clients. For example, with &lt;a href="http://expressjs.com/" title="express" target="_blank"&gt;express&lt;/a&gt; you can use app.address().port.&lt;/p&gt;</description><link>http://www.jephir.name/post/18922572714</link><guid>http://www.jephir.name/post/18922572714</guid><pubDate>Wed, 07 Mar 2012 18:15:00 -0500</pubDate><category>node</category><category>programming</category><category>testing</category></item><item><title>/r/cryengine</title><description>&lt;a href="http://www.reddit.com/r/cryengine"&gt;/r/cryengine&lt;/a&gt;</description><link>http://www.jephir.name/post/9135012128</link><guid>http://www.jephir.name/post/9135012128</guid><pubDate>Fri, 19 Aug 2011 16:51:00 -0400</pubDate></item><item><title>Empires Mod</title><description>&lt;a href="http://www.empiresmod.com/"&gt;Empires Mod&lt;/a&gt;</description><link>http://www.jephir.name/post/7646326035</link><guid>http://www.jephir.name/post/7646326035</guid><pubDate>Fri, 15 Jul 2011 04:41:00 -0400</pubDate></item></channel></rss>

